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PEPCO’s Digital Transformation Journey – Interview with Karolina Hennig

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PEPCO is a leading European retailer, with over 2,000 stores across 17 countries, servicing 20 million customers every month. Since its establishment in 1999, the company has consistently grown and is known today as one of the most well-known sellers of children’s clothing and a leading supplier of decorative products.

As 2D CAD and 3D Virtual Sampling Manager at PEPCO, Karolina Hennig’s priority is to make sure products are delivered rapidly to stores while ensuring they fit well and have accurate grading. Karolina led the company’s digital journey by implementing her vast experience in product quality and garment fitting into the digital space and enabling Pattern Making and Graphic Design teams to successfully accommodate Browzwear’s 3D fashion designing software, VStitcher.

For Karolina and the team at PEPCO, there were three key focuses, achieving fit consistency, reducing lead times, and minimizing the need for physical samples across the product lifecycle. “With 3D, we are able to see how how the product looks and behaves on our avatars, enabling us to reduce the number of physical samples in the kidswear department by 40%, the first product category to adopt 3D” says Karolina. “ Not only were samples greatly reduced, but we were also able to enjoy faster lead times when it comes to fit approvals and garment submissions.”

With the success of 3D, Karolina’s team continues to work at full steam ahead using VStitcher, enjoying a faster and more collaborative workflow with suppliers, not to mention the reduction in costs for sample production. Visual pre-production samples enable suppliers to reduce costs, because we provide them with the right measurements and print placement before producing a single physical sample.”

Learn More About Pepco’s 3d Journey With Browzwear

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“With 3D, we are able to see how how the product looks and behaves on our avatars, enabling us to reduce the number of physical samples in the kidswear department by 40% , the first product category to adopt 3D”

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